These slight changes improve upon an already unbelievable base, stylised and polished. Combine that with the katana and you’re practically unstoppable. My personal favourite is Charge, a move that lets you dash across the map to deliver a crushing blow. You’ll unlock additional hacks as you progress, offering up enhancements to your natural abilities or even those that provide superhuman strength. You can choose to hack the system and start out with more lives than before, or simply spawn with a katana at the start of every round. The other huge difference with Mind Control Delete is that it ratchets the action up to 11 - actually, far beyond 11 - combining Superhot‘s traditional gameplay with a series of hacks that drastically change gameplay, leveraging the ability to take over an enemy as seen in the original. Permadeath is also introduced to the mix, though the penalty for losing all of your life-giving hearts isn’t too severe - you simply have to restart an entire node. A handful of maps are used throughout the game, but procedurally-generated enemies and weaponry keep things fresh. Still a puzzle game at heart, Mind Control Delete changes up the formula by introducing a series of roguelike elements. Like an old Rainbow Six game you assess the situation, make a plan and execute… at least until the next wave arrives behind you and it is time to improvise.” The game is one big close shave bullets whiz by your head as you dodge gunfire and dance through enemies, cutting them down one by one. As Stuart Gollan described it in his original review, the title “takes bullet time to its logical conclusion. If you’re unfamilar with Superhot, that’s a real shame. Better yet, the standalone expansion goes free to those who already own the original. First mentioned close to three years ago, a surprise announcement today revealed that the title will arrive on Windows PC, Xbox One and PS4 in just one week’s time. Superhot Mind Control Delete is a long-time announced… and also, a long-time coming.
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